

but if you wanna make it more viable lets say for p3-p5 games we need a bit more. The 30% is really appreciated and it helps. make it around 15-20 Mana per cast that would enable way more potential then a raw dmg buff. my suggestion here is cut it AT LEAST in half. There was already a post War cry needs mana cost reduction to be viable - #13 by Keith-1923 and I really support his statement there. it is literally unplayable if you do not have an insight (with lvl 17med aura u even feel the difference between lvl13 and lvl 17med aura) on you or your merc. the mana cost with almost 50mana per cast is way too high.

I was really excited for some changes and I really like the grim ward change and the leap speed but I do have some more input I wanna give - what is also important and was not addressed in the first 2.4 patch.

war cry barb is by far my favorite character.
